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Why AI agents make 10-person dev teams obsolete -- and what replaces them.
We spent two decades optimizing the wrong thing. Scrum, Kanban, SAFe, cross-functional squads -- the entire vocabulary of modern software development is built around one assumption: that building software requires coordinating groups of humans. That assumption is now false.
The traditional software team -- a product manager, a designer, three to five developers, a QA engineer, and a DevOps specialist -- exists because individual humans are limited. One person cannot hold the entire codebase in their head. One person cannot simultaneously write backend logic, craft pixel-perfect UIs, write tests, and manage deployments. So we split the work and then spend enormous energy gluing it back together through meetings, standups, retrospectives, and Slack threads.
AI agents change the equation entirely. Not because they replace developers one-to-one, but because they collapse the coordination overhead to near zero. An orchestrated system of agents -- one for architecture, one for frontend, one for testing, one for documentation -- can share perfect context. There is no information loss between "teams." There is no waiting for a colleague to finish their sprint ticket. There is no vacation, no sick day, no misunderstood Jira description.
What replaces the 10-person team is not 10 AI agents mimicking 10 humans. It is one human who understands the problem deeply, paired with a system that can execute across every dimension simultaneously. The human provides taste, judgment, and domain expertise. The agents provide speed, breadth, and tireless execution. The result is not a smaller team. It is a fundamentally different model of building software.
This does not mean the transition will be painless. Millions of careers are built around roles that exist primarily because of coordination costs. But denying the shift will not prevent it. The companies that thrive in the next decade will be the ones that embrace this new model -- not as a way to cut costs, but as a way to build things that were previously impossible for small teams to even attempt.
The 10-person dev team is not dying because of budget cuts. It is dying because a better model exists. And that model scales in ways the old one never could.